Multiburst.

01 /  The studio

Eight people.
One obsession.

Multiburst was started in 2025 by a small group of veterans who'd shipped over forty titles between them — and who were quietly fed up with how slowly the industry moves.

№ Letter

From the founder

May 2026

The first time I shipped a slot, I was twenty-three and the math sheet fit on a single index card. By the time I left my last studio, the same kind of game took seven months, four kickoff meetings, and a dedicated PMO. The math hadn't grown — the process had.

Multiburst is the opposite bet. We're keeping the team small on purpose. We're keeping our pipeline narrow on purpose. The operators we work with talk to the designer, not a salesperson. The math is reviewed by the person who wrote it, not a committee who saw it last Tuesday.

It is, if I'm being honest, a deeply old-fashioned way to run a game studio. We think it makes for better games.

— Multiburst, est. 2025

02 /  Operating principles

How we run.

№ 01

Math is the brand

Every Multiburst game starts as a spreadsheet. We model volatility, hit rate, and bonus frequency before art ever opens Figma. Players feel the math, even if they don't read it.

№ 02

Small team, sharp tools

Eight people, one Notion, one Slack. We've cut the agency layers so a brief on Monday becomes a math sheet on Friday and a vertical slice in three weeks.

№ 03

Operators are partners

We don't ship and disappear. You get a direct line to the designer, a Slack channel with the team, and a roadmap input that actually changes the roadmap.

№ 04

Players first, always

Responsible game design is a feature, not a footnote. Session limits, reality checks, and bonus-buy guardrails are wired into every title from day one.

03 /  The roster

People you'll actually talk to.

№ 01

Founder, Game Director

ex-Playtech · 14 years

№ 02

Head of Math

ex-Yggdrasil · cluster pays specialist

№ 03

Art Director

ex-Hacksaw · motion + UI

№ 04

Head of Platform

ex-Pragmatic · RGS architect

Names appear after launch — for now we keep a low profile.

Curious? Drop in.

We meet operators at every major show and answer every cold email. You'll get a human, fast.

Say hello